Følgende specifikationer er taget fra www.vr-zone.com og er kun rygter:
NV30 aka Omen Rumored Specs
AGP 4x and 8x
Copper Core GPU Processor 0.13 m default clock 450 MHz
73 million transistors
8 pipes
128 MB DDR-SDRAM @ 375 MHz x2 = 750Mhz and 256 bit yes 256 bit
370Mhz RAMDAC
DirectX 9.x compatible
Quad Vertex Shaders
Dual Pixel Shaders
85 bone capable
Lightspeed Memory Architecture III
Quad Cache memory caching subsystem
Dual Z-buffers for greater compression without losses
visibility subsystem
NvAuto advanced pre-charge
Advanced Hardware Anisotropic Filtering - A new 12nvx mode that delivers improved subpixel coverage, texture placement and quality. 12nvx mode should deliver 80% better subpixel coverage and placement than previous modes
Hardware bumpmapping
4 Textures/Pixel in a single clock cycle "loop back" can also apply an additional 4 textures per rendering pass
A separate second copper processor running at 450Mhz an 0.13m as well - handle all T&L now called TT&L (True Time and lighting) and NVAutoShaper a new prechached and precacheable system
Programmers can also add shapes to be temporarily stored in precache to speed things up
Latest OpenGL
Backward glide game capable thanks to NvBlur (Yes a new version of Glide!)
NView Multi-display Technology
Built in re-programmable DVD and TV decoder chip