NVIDIA CORPORATION LICENSES SHADER TECHNOLOGY TO EVANS & SUTHERLAND
Companies enter into a strategic alliance that includes technology licences
and the purchase of key E&S patents for computer graphics
LONDON and SALT LAKE CITY, USA - OCTOBER 18, 2001 - NVIDIA® Corporation
(NASDAQ: NVDA) and Evans & Sutherland Computer Corporation (E&S®) (NASDAQ:
ESCC), today announced the creation of a broad strategic alliance, which
includes three key elements:
(1) NVIDIA has licensed its Shader Technology to E&S;
(2) The companies have agreed to a broad cross-licence of technology;
(3) NVIDIA has acquired key 3D graphics patents from E&S.
The NVIDIA Shader Technology is a collection of patented 3D technologies
enabling the creation of interactive, cinematic-quality realism through the
use of highly programmable processing elements. It is the foundation of
NVIDIA's family of programmable graphics processor units (GPUs), starting
with the breakthrough GeForce3 GPU. Several basic components of the NVIDIA
Shader Technology, particularly the first generation programmable vertex and
pixel shader, were earlier licensed to Microsoft for incorporation
in the DirectX®8 Application Programming Interface (API) and established as
an industry standard.
"Founded in 1968, E&S is the recognised pioneer of real-time 3D graphics
technology. Many important milestones and breakthroughs can be traced
directly to technologies created at E&S over the past 30 years. Many of
these fundamental computer graphics techniques are pervasively used in
graphics processors made for game consoles, PCs, and workstations," says
Jen-Hsun Huang, President and CEO at NVIDIA. "The acquisition of these key
E&S graphics patents will dramatically enhance our already formidable patent
portfolio."
"With talented engineers, a growing portfolio of graphics technologies and
intense focus, NVIDIA has quickly become a leader in 3D graphics
technology," says James R. Oyler, President and CEO at E&S. "While E&S has
developed many breakthroughs in 3D graphics, we recently divested our
workstation graphics business in order to focus on our core business of
providing visual systems for simulation and training. This agreement allows
our general graphics technology to be leveraged into high volume markets,
while adding new capabilities including NVIDIA's programmable shader
technology to E&S's base of unique technology and patents for the simulation
industry."
About E&S
Evans & Sutherland produces professional hardware and software to create
highly realistic visual images for simulation, training, engineering, and
other applications throughout the world. E&S visual systems are used in
both military and commercial systems, as well as in planetariums and
interactive theatres. Visit the E&S Web site at http://www.es.com.