Jeg synes det lyder godt! :)
GPU
0.13u Manufacturing Process
125 Million Transistors ( 2X GeForce 4)
256-Bit GPU
Flip-Chip BGA Package with copper interconnects
8 Pixel Per Clock (8 Pixel Pipelines)
1 TMU Per Pipe (16 Textures per unit)
> 500MHz Core Clock (will probably vary depending on model)
350 Million Triangles per Second - 3x The Geometry Performance of a GF4 Ti
Memory
Memory with >1GHz Data Rate (500MHz DDR)
128-Bit "DDRII" Type
128MB & 256MB Memory Capacity
3rd. Generation Lightspeed Memory Architecture
48GB/s Effective bandwidth through the use of compression techniques. (16GB/s actual @ 500MHz)
Other
Full DX9 Compliance (and more)
64-Bit Floating-Point Color
128-Bit Floating-Point Color
2 x 400MHz Internal RAMDACs
Supports for DX 9.0 Vertex Shader 2.0+
Supports for DX 9.0 Pixel Shader 2.0+
Unified Driver Architecture
DVD&HDTV-ready MPEG-2 decoding up to 1920X1080 resolutions
nView 2.0 - Multi-Display Technology Digital Vibrance Control 3.0
Video Mixing Reader(VMR) support
NVIDIAR Cg Compiler support
Cinematic Programmability for Amazing Visual Effects
Conditional Execution for both Pixel and Vertex.
Hvis I selv har lyst til at læse det hele kan det findes lige her: http://www.theinquirer.net/?article=7178