3Dmark01 og 03 score!?

Diverse d.  11. juni. 2004, skrevet af System
Vist: 249 gange.

System
 
Overclocker
Tilføjet:
11-06-2004 13:11:24
Svar/Indlæg:
0/11005
Jeg har nu testet min computer i 3dmark01 og 03.

Jeg syntes bare min score er meget lav, selvom det ikke er overclocket...

AMD BARTON 3000+ (2.1GhZ) 400Mhz FSB
2x512 Elixir PC3200 (400Mhz FSB) Dual-DDR.
Chaintech 7nil1 Nforce2 Ultra
Creative Audigy Platinum INT Lydkort
2x80GB ATA/133 MAXTOR D740X FLUID HDD
Thermal Take Volcano Extreme 12 CPU Køler (ligemeget hvilken køler jeg tester så er CPUen altid omkring de 55-60grader).
HIS ICEQ 128MB 9800PRO Grafikkort 8xAGP

3dmark skriver af en mystisk grund at min aperture sise i winxp er 0! mens den i bios er 512Mb.

3dmark01SE = 16560 point
3dmark03 = 5610 point / hvoraf de 560 point er for cpuen.

Raskolnikov
 
Elitebruger
Tilføjet:
11-06-2004 13:14:08
Svar/Indlæg:
1321/45
De ser da ganske fornuftige ud, de scorer?? De kan sikkert godt tweakes lidt, men de er altså ikke helt i skoven!

Desuden skal den Aperture Size snarere være 64 eller 128 mb....



Peugeot106
 
Superbruger
Tilføjet:
11-06-2004 13:17:15
Svar/Indlæg:
227/22
Lige et bispørgsmål til #1 .. hva gør det der aperture size ????



Spiffen
 
Elitebruger
Tilføjet:
11-06-2004 13:18:22
Svar/Indlæg:
3162/78
Det ser meget fair ud...



Raskolnikov
 
Elitebruger
Tilføjet:
11-06-2004 13:25:44
Svar/Indlæg:
1321/45
#3

Har lige sakset dettte fra Rojakpot's Bios optimization Guide:

This BIOS feature does two things. It selects the size of the AGP aperture and it determines the size of the GART (Graphics Address Relocation Table).

The aperture is a portion of the PCI memory address range that is dedicated for use as AGP memory address space while the GART is a translation table that translates AGP memory addresses into actual memory addresses which are often fragmented. The GART allows the graphics card to see the memory region available to it as a contiguous piece of memory range.

Host cycles that hit the aperture range are forwarded to the AGP bus without need for translation. The aperture size also determines the maximum amount of system memory that can be allocated to the AGP graphics card for texture storage.

Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.




APK
 
Overclocker
Tilføjet:
11-06-2004 14:48:56
Svar/Indlæg:
22/6




APK
 
Overclocker
Tilføjet:
11-06-2004 15:30:38
Svar/Indlæg:
22/6
Beklager den blanke post. Din score ser fin ud IMO, den ligger tæt på min og det er vel at forvente.