"Well, DOOM 3 utilises both the OpenGL 1.4, 1.5, and next-generation fully programmable 2.0 revision of the stand-alone graphics API by Silicon Graphics. OpenGL doesn't exactly have a 'pixel' or 'vertex' shader by OpenGL terms, since that's the way Direct-X refers to them, but the pixel shader term for OpenGL is Fragment Shader/Texture Program and the vertex shader term for OpenGL is Fragment Shader/Vertex program."
derfor: "DX9 har jo PS og VS som efter min mening gør det overlegent til OPGL1.5.."
OpenGL Shading Language = GLSL, skulle være super godt i rev. 2.0. glæder mig til at se et spil i GL2.0 :e