NVidia har meldt ud at de nu laver Ray Tracing support til Volta og Pascal GPU'er, dvs kort som GTX 1060 til 1080/1080Ti vil kunne afvikle simple RT passes, dog vil RTX kort stadig være 2 til 3 gange hurtigere.
"Accelerating The Real-Time Ray Tracing Ecosystem: DXR For GeForce RTX and GeForce GTX
By Andrew Burnes on March 18, 2019
...
In the time since, our software and developer teams have kept working, allowing us to optimize our ray tracing technology, make new software advancements, and help developers further accelerate ray tracing performance in games. Because of this work, we have dramatically sped up ray tracing performance for GeForce RTX GPUs, and can now enable DirectX Raytracing ( DXR ) on GeForce GTX 1060 6GB and higher graphics cards via a Game Ready Driver update, expected in April.
The much larger install base of RT-capable GPUs will fuel developer adoption of ray tracing technology, bringing more games for both GeForce RTX and GeForce GTX users to experience. GeForce GTX gamers will have an opportunity to use ray tracing at lower RT quality settings and resolutions, while GeForce RTX users will experience up to 2-3x faster performance thanks to the dedicated RT Cores on their GPUs, enabling the use of higher-quality settings and resolutions at higher framerates...."
https://www.nvidia.com/en-us/g...
Jeg glæder mig til at prøve det
Running at 4K 30fps on Radeon Vega 56
Showing that ray-tracing just might not need a dedicated hardware chip, Crytek has released the new Neon Noir tech demo showing real-time ray traced reflections, running at 4K and 30fps on an AMD Radeon Vega 56 GPU.