It turns out that NVIDIA's "Maxwell" architecture has an Achilles' heel after all, which tilts the scales in favor of competing AMD Graphics CoreNext architecture, in being better prepared for DirectX 12. "Maxwell" lacks support for async compute, one of the three highlight features of Direct3D 12, even as the GeForce driver "exposes" the feature's presence to apps. This came to light when game developer Oxide Games alleged that it was pressured by NVIDIA's marketing department to remove certain features in its "Ashes of the Singularity" DirectX 12 benchmark.
Derfor er jeg ikke glad for Maxwell GPU's.