AMD FreeSyncT technology er klar

Grafikkort, AMD/ATI d.  21. marts. 2015, skrevet af morra19 11 Kommentarer.  Vist: 2092 gange.

AMD FreeSync™ technology er klar

 

No stuttering. No tearing. No extra costs. Just smooth gaming. Those are pretty straightforward and reasonable requests from gamers, right? Today it becomes reality with our latest AMD Catalyst™ driver release. This is our first driver with AMD FreeSync™ technology enabled, and I’m happy to report that there are FreeSync technology-enabled monitors shipping or are about to ship imminently. Should this be your first encounter with AMD FreeSync technology, please make sure you check this out first to learn about how it works! You can also find more information on our website.

SPEAKING OF MONITORS

Below you’ll find a chart with all of the AMD FreeSync technology-compatible monitors announced to date. I’ve had the pleasure of playing around with a few of them, and they’re more than worth your consideration. You may prefer the Acer or BenQ’s 1440p models that have a wide refresh rate range (40-144Hz). Alternatively, proponents of IPS panels or ultra-wide aspect ratios would be keen to check out the 29” or 34” options from LG. And more monitors are on their way. Up to 20 monitors supporting AMD FreeSync technology are in the pipe for 2015, in fact!

 

 


Now, think back to when you saw your first HD video—it was difficult to be satisfied with standard-def content. It was for me, anyhow. That’s how I feel about gaming on AMD FreeSync technology. I always disliked tearing and stuttering, but I couldn’t do much about them with yesterday’s technologies. AMD FreeSync technology changes the game, fixing both tearing and stuttering with smooth gameplay at virtually any framerate. I can now dial up the detail without worrying about whether or not I’m sacrificing smoothness, and I find it difficult to game on normal monitors now.

 
THE DEFINITION OF “FREE”

AMD FreeSync technology costs virtually nothing for a monitor manufacturer to adopt. Most of them already had the relevant components in their supply chains, but needed the right software to come along to expose latent capabilities. With the help of VESA, the DisplayPort Adaptive-Sync specification was born to do exactly that.

DisplayPort Adaptive-Sync has no unique material or licensing costs, and AMD FreeSync technology builds on top of that industry standard to give gamers a benefit in all of their games.

No licensing. No proprietary hardware. No incremental hardware costs. As some might say: “free as in beer.”

All of these savings are reflected in the price tags. Several of the displays announced by our technology partners are up to hundreds cheaper than comparable displays featuring our competitor’s dynamic refresh technology. Other displays, like the ones from LG, are actually cheaper this year with AMD FreeSync than comparable models were last year without. This is the advantage from doing technologies the right way: as open standards with low and inexpensive barriers to entry. You’ve heard that from us time and time again, but it rings true with AMD FreeSync.

PERFORMANCE BENEFITS
Here’s another interesting fun fact: our testing indicates that AMD FreeSync technology doesn’t incur any performance penalties. The competition can’t say the same. In fact, the competition remarked to AnandTech last year that enabling their technology costs you 1ms of latency—an average performance hit of 3-5%. AMD FreeSync technology is smarter than that. Our data suggests a modest performance gain with AMD FreeSync enabled, and that too is the advantage of taking the time to thoughtfully develop an industry standard.

 

FOR TWITCH FPS GAMERS
We heard you guys loud and clear: Vsync isn’t enough. You don’t want it because it limits framerates, and that limits opportunities for the freshest mouse data to reach your eyeballs. Call it what you will: mouse lag, input latency, whatever. With AMD FreeSync™ technology, we uniquely give you the opportunity to turn Vsync off when the framerate of the application leaves the dynamic refresh range supported by the monitor.

So, if you have one of those 144Hz BenQ or Acer displays, but you’re a Counter-Strike: Global Offensive player that wants to run at 240 FPS… you can! You still get beautifully smooth, tearing-free gameplay from 40-144Hz with those monitors, but you don’t have to sacrifice your input latency to get it when the framerate goes to 145+.

Below you can see a conceptual example of this relationship. In this theoretical exercise, the red line reflects framerates and input latency of an application Vsynced to 60Hz, and the blue line demonstrates the superior framerates and mouse latency of a game unrestricted by Vsync.  This is a hypothetical scenario, and you’ll want to tinker with your favorite game, but AMD FreeSync actually gives you the choice—the competition doesn’t.

 


 

 

WRAP UP
AMD FreeSync technology is free of incremental hardware costs, free of performance penalties, free as a standard, open for use by anyone in the gaming industry, and unbelievably smooth framerates are I-can-never-go-back-to-the-old-way incredible for PC gaming.

It’s hard to go wrong. What monitor will you buy?

 

Kilde: Press Release

las
 
Elitebruger
Tilføjet:
21-03-2015 15:09:21
Svar/Indlæg:
2151/51
Glæder mig til at prøve det. Passer nok med at 390/390X er ude, før vi ser nogle 1440p AHVA 120-144 Hz skærme med Freesync.

Jeg kan se et par Freesync 1440p TN skærme på Komplett og prisen er godt nok høj.. På niveau med Asus ROG Swift og det giver ikke meget mening eftersom den har Gsync, men de falder nok når de faktisk kommer på lager.


DjeavleN
 
Elitebruger
Tilføjet:
21-03-2015 15:16:24
Svar/Indlæg:
2959/206
#1 - Men er Freesync ikke allerede bygget ind i standarden for VESA?
Derfor kræver de ikke ekstra hardware, og skulle ikke være specielt meget dyrere - Var det ikke hele idéen med det?

Ikke som G-Sync skærme der rent faktisk kræver Nvidia hardware i skærmen.
Nu når du nævner at de koster det samme som GSync skærme.


las
 
Elitebruger
Tilføjet:
21-03-2015 15:24:29
Svar/Indlæg:
2151/51
#1 Jo "Freesync" bruger Displayport 1.2a's adaptive sync standard, men så vidt jeg ved skal skaleren undersøtte det, derfor er ikke alle skærme kompatible, sådan har jeg ihvertfald forstået det..

Jeg tror nu også priserne falder når de kommer på lager, som jeg skriver.


Biostud
 
Elitebruger
Tilføjet:
21-03-2015 15:46:14
Svar/Indlæg:
2897/83
Det kræver stadigt at scaleren i skærmen understøtter adaptive sync, men i modsætning til G-sync skal man ikke betale "nVidia" skat.


spies_sparks
 
Superbruger
Tilføjet:
21-03-2015 16:59:30
Svar/Indlæg:
849/30
Det er allerede en review ude: http://overclock3d.net/reviews...


loopdk
 
Superbruger
Tilføjet:
21-03-2015 18:46:57
Svar/Indlæg:
1351/206
Det er nyt så hvis man forventer at de forære det væk så..... 😕


las
 
Elitebruger
Tilføjet:
21-03-2015 23:35:56
Svar/Indlæg:
2151/51
Kan se at Webhallen har fået Acer FreeSync skærmen til 4000 altså 1000,- billigere end Komplett.

Så de falder nok hurtigt når de begynder at komme på lager rundt omkring. Personligt skal jeg dog ikke have et TN panel og heller ikke en skærm med orange bund 🙂

Det bliver mere interessant når vi ser AHVA/IPS skærmene dykke op.

#6 Hele pointen var jo at det skulle være billigere end Gsync, så det skulle jo gerne være der der svarer til 100-200 dollars billigere for en skærm med ca. samme specs, hvilket også passer fint hvis man sammenligner Asus ROG Swift med Acer's f.eks.

Der er 1300 kroners forskel og panelet skulle være det samme, ligesom specs.


Ebo
 
Superbruger
Tilføjet:
22-03-2015 09:55:08
Svar/Indlæg:
709/10

IPS skærmen er her allerede med freesync.

http://www.tweaktown.com/artic...


las
 
Elitebruger
Tilføjet:
22-03-2015 10:30:38
Svar/Indlæg:
2151/51
#8 Ja, men jeg er ikke den store fan af 21:9.

Jeg venter på Asus MG279Q:

http://rog.asus.com/393632015/...


Sven
 
Superbruger
Tilføjet:
29-03-2015 00:32:31
Svar/Indlæg:
3661/82
Det undre mig (engeliyg ikke) de altid skal sammenligne freesync/gsync med vsync double buffering.
men glemmer helt at triple buffering modvirker fps drops og reducer inputlag fra renderings delay mht til vsync.


desuden hvis triple buffering var implementeret korrekt ( er det ikke ifoelge min mini test) saa ville triple buffering give mindre input lag end vsync/gsync ved potential hoejere fps and skaerm hz.
igen min lille minie test viste at dette IKKE er tilfaeldet desvaerre,


CDCRenegade
 
Nyhedsskribent
Tilføjet:
03-04-2015 08:51:50
Svar/Indlæg:
1926/73
#9 den ASUS ser sgu spændende ud.

Rygterne siger Q2 og ca. 599$